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DEATH GUARD THE CHOSEN OF NURGLE
DEATH GUARD THE CHOSEN OF NURGLE
CONTENTS Introduct Introduction ion ........... ............3 ..3 The Death Death Guard Guard .........6 .........6 The Wages Wages of Heresy Heresy ........ ........8 The Plague Plague Planet Planet .......... ............... ........1 ...100 Legion Organisation ...............12 Colours of Contagion ..............14 Outbreaks Outbreaks of War ............ ......18 The Chronicle of Virulence.... ......20 Mortarion Mortarion ......... ......... .......26 Daemon Princes of Nurgle..........28 Typhus...........................29 Lords of the Death Guard...........30 Death Guard Sorcerers Sorcerers ......... ....31 Noxious Blightbringers.............32 Foul Blightspawn..................33 Biologus Putrifiers.................34 Plague Surgeons...................35 Tallymen Tallymen ........ ......... ........36 Plague Marines ....................38 Blightlord Terminato Terminators rs ......... .. ....... ....39 Deathshroud Deathshroud Terminators. Terminators....... ..........40 ....40 Chaos Spawn......................41 Chaos Cultists ........ ........ .....42 Poxwalkers........................43 Battle Tanks.......................44 Helbrutes .........................46 Possessed .........................47 Defilers...........................48 Myphitic Blight-hauler Blight-hauler ......... ....49
Foetid Bloat-drones................50 Plagueburst Plagueburst Crawlers...... Crawlers .............. ........ .51 Plaguebearers Plaguebearers ....... ......... ......52 Nurglings Nurglings ......... ......... .......53 Beasts of Nurgle...................54 Plague Drones.....................55
The XIV Legion .........56 .........56 Devotees of Nurgle.................65 The Befouling Host............ .....66
Lords Lords of the Pla Plague gue Pla Planet net .68 Death Guard Warge Wargear ar Lists....... Lists. .........69 ...69 Daemon Prince of Nurgle Nurgle ...... .....70 Typhus...........................71 Lord of Contagion.................71 Chaos Lord.......................72 Chaos Lord in Terminato Terminatorr Armour ...72 Sorcerer..........................73 Sorcerer Sorcerer in Terminat Terminator or Armour..... Armour ......73 .73 Malignant Plaguecaster.............74 Plague Marines ....................75 Chaos Cultists ......... ........ ....76 Poxwalkers........................76 Plaguebearers Plaguebearers ....... ......... ......77 Nurglings Nurglings ......... ......... .......77 Noxious Noxious Blightbringer ............ ..78 Foul Blightspawn..................78 Biologus Putrifier..................79 Plague Surgeon ....................79
Tallyman Tallyman ........... ..... ........... ........... .........80 ....80 Deathshroud Deathshroud Termi Terminato nators rs ...... ... ...... ....80 ..80 Blightlord Termina Terminators tors ...... ....... ... ....81 .81 Helbrute.........................82 Beasts of Nurgle...................83 Possessed ........................83 Foetid Bloat-drone Bloat-drone ........ .... ........ ........84 ....84 Myphitic Blight-haulers............84 Chaos Spawn.....................85 Plague Drones....................85 Chaos Land Raider................86 Plagueburst Crawler...............86 Defiler Defiler ............. ................... .............. ........8 .877 Chaos Predator Predator .......... ..... .......... ......... .....88 .88 Chaos Rhino......................88 Mortarion Mortarion .......... ..... ........... .......... .........89 ....89 Gifts of the Plague God.............90
Scions of Mortarion......96 Warlor Warlord d Traits Traits ........ ......... .....97 Stratagems ........................98 Relics of Decay...................100 Contagion Discipline ....... .... ....... .......101 ...101 Points Values Values ......... ..... ......... ......... .......102 ..102 Tactical Objectives................104
PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM With thanks to the Mournival for their additional playtesting services Codex: Death Guard © Copyr ight Games Workshop Limited 2017. Codex: Deat h Guard, GW,Games Workshop, Space Marine, 40K, Warhammer, Warhammer Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. Thisis a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance resemblance to real people or incidents is purely coincidental. coincidental. British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging.
Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS games-workshop.com
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INTRODUCTION Beware this seeping tome of horrors, for it is the definitive guide to the depthless horrors of Nurgle’s chosen Legion – the Death Guard. This book will help you to assemble your collection of Death Guard Citadel Miniatures into a powerful tabletop army, unified by their diseased heraldry and the will of their pox-ridden lords. The Death Guard are the Traitor Legion most favoured by Nurgle. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and devastating firepower. With a huge variety of characters, unit types and daemonic war engines at their disposal, the Death Guard offer any collector an exciting range of options to explore. Whether you favour elite, ultra-resilient strike forces, grinding mass-infantry offensives, saturating bombardments of artillery fire or the empyric foulness of summoned Daemons and virulent psychic plagues, the Death Guard have units and stratagems to suit your needs. Starting with a small collection or even an individual – and gruesome – champion, you will swiftly build up a tabletop army capable of soaking up any amount of punishment from your foes, while delivering one crushing blow after another until victory is yours.
Within this book you will find all the information you need to collect a Death Guard army and field it upon the tabletop. THE DEATH GUARD: This section gives a comprehensive account of the Death Guard’s history, and their ongoing wars to spread Nurgle’s plagues. It also provides an in-depth analysis of how their armies organise themselves and fight in battle. THE XIV LEGION: Here you will find a showcase of beautifully painted Citadel Miniatures that display the iconography and favoured plagues of the Death Guard, and example armies to inspire your own collection. LORDS OF THE PLAGUE PLANET: Thissection includes datasheets, wargear lists and weapon rules for ever y Death Guard unit, for use in your games. SCIONS OF MORTARION: This section provides additional rules – including Warlord Traits, Stratagems, Relics, psychic powers and matched play points – that allow you to transform your collection of Citadel Miniatures into a revolting Death Guard army.
Aside from being a force to be reckoned with on the battlefield, the Death Guard are also a unique and enjoyable project for any modeller and painter. Every kit in the range is replete with disgusting details and foul flourishes, allowing you to craft a truly horrible – yet extremely formidable – collection of painted miniatures. From corroded armour plates to dripping pus and slime, the Death Guard are a fantastic excuse to break out the Citadel effects paints, utilising such colours as Ryza Rust and Nurgle’s Rot to personalise your force quickly and effectively.
To play games with your army, you will need a copy of the Warhammer 40,000 rules. To find out more about Warhammer 40,000 or download the free core rules, visit games-workshop.com.
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They are a walking pestilence, a living plague of destruction and horror. Theirheavy tread heralds the end of hope, and the damnation of all who oppose them. Their touch withers all, be it flesh, metal or faith, and spreads seething corruption that swallows worlds. They are the Death Guard, the sons of Mortarion, the chosen warriors of Nurgle. Fear them, and despair.
THE DEATH GUARD Thoughcountless beings across the galaxy worship the Plague God Nurgle, no mortal force stands as high in his favour as the Death Guard. Ancient and corrupted beyond measure, these Heretic Astartes are the bearers of his most noisome gifts. The first warning of a Death Guard assault is a buzzing drone that grows louder by the second. Rising to a skin-crawling thrum, then a hurricane roar, it is the sound of a billion plague flies swarming across the rank desolation of no-man’s land. Amidst this terrifying din can be heard the doleful tolling of bells, the rumble of powerful engines, and the mindless lamentations of the cursed. A carrion wind rises, bringing with it the sickening stench of decay, a spore-thick gale of corpse-gas that swathes the enemy in diseased fumes.
Vehicles rust in seconds, and brave warriors collapse as their skin bursts with pustules and crawls with daemonic parasites. Amidst the horror the sons of Mortarion move inexorably forward, lopping off heads and tearing out innards with their blades. Blight grenades detonate with meat-wet thuds, spraying virulent filth across the combatants, and bodies pile high as the point-blank ferocity of the Death Guard is unleashed. This torrent of revolting destruction overwhelms the enemy’s strength and leaves their last dregs fleeing for their lives. Even escape is a false hope, for mere exposure to the Death Guard is enough to riddle these warriors with incurable plagues, and in their flight they do nothing but spread sickness and despair.
Then come the Death Guard, striding through the billowing foulness. Theireye lenses glow with a sickly light, and their blades drip with noxious venoms. Choking fumes spill from their corroded power packs and flesh-fuelled boilers, further polluting the poisonous air. Some give vent to glottal battle cries, or groan out praise to Grandfather Nurgle. Some laugh with insane glee, the sound wet and retching through vox grills clogged with nameless matter. Most simply advance, silent but for their thudding footfalls and the bubbling wheeze of their respirators.
‘Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…’ - Mortarion, Daemon Primarch of Nurgle
Amongst the Death Guard are slug-like artillery tanks and drifting Bloat-drones, plague infested Daemon Engines intent on slaughtering the panicked foe. Pustuleridden Cultists chant invocations of Nurgle. Poxwalkers and plague zombies shamble and groan. Noxious champions loom through the murk, horned helms held high, bodies seething with unholy power. Where the Death Guard walk, the ground rots to pestilent slime, while amidst the murk, cadaverous Plaguebearers and bloated plague mites claw at the thin skin of reality, becoming more manifest by the moment.
So have the Death Guard conquered countless worlds in the Plague God’s name. Their greatest strength lies in their infantry’s inhuman resilience and relentless, crushing strength. On the offensive they wear their enemies down like a wasting sickness, eroding their strength until nothing remains. In defence they are immovable, as impossible to overcome as a terminal malady.
Frantic to drive off these grotesque spectres of ruin, the enemy open fire as a thousand maladies rot their flesh and poison their minds. The Death Guard advance through the savage fire-storm, shrugging off punishment that would blast a column of battle tanks to scrap metal. Thenthey return fire with one crashing volley after another, saturating the enemy lines with diseased slime and infectious shrapnel until nothing remains but oozing corpses.
Waves of the foe wash against the rotted bulwarks of the Death Guard, but can never erode them. Supported by dark sorcery, noisome Daemon Engines, and weapons as sickening as they are destructive, the Death Guard take pride in enduring the worst that their enemies can hurl at them before annihilating their attackers utterly.
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It is not only the blades and bullets of the enemy that the Death Guard scorn. Nurgle has rendered his favoured sons utterly immune to the contagions, toxins and poisons of realspace. No war zone is too extreme for them, no atmospheric blight or rampant contagion too deadly. Virus bombs, rad warheads, even the most forbidden of bioweapons can find little purchase in their bloated flesh. Moreover, the Death Guard gladly unleash these weapons upon their enemies before the conflict begins, the better to prepare a battlefield in which only the children of Nurgle can flourish. The twisted traits and morbid strategies of the Death Guard stem from the teachings of their beloved master, the Daemon Primarch Mortarion. Though once one of the Emperor’s demigod sons, Mortarion has become Nurgle’s creature entirely. He is a looming, hollow-eyed terror, a nightmarish Daemon lord whose eternal bitterness and resentment has poisoned his sons as surely as all the gifts that Nurgle could rain upon them. Mortarion’s spite stems back to his earliest days, after the Chaos Gods spirited the nascent Primarchs into the warp and scattered them across the galaxy. It was to the tormented world of Barbarus that Mortarion descended. This gloomy, mountainous planet was cursed with a poisonous atmosphere that thickened the higher one climbed, and forced the human
populace to huddle in crude villages in the forested valleys. The mountaintops were the province of foul xenos warlords, malevolent beings whose armies were comprised of stolen human stock transformed into cadaverous marionettes and mutant flesh-hulks. To the young Mortarion’s great misfortune, he was seized by the greatest of these warlords. The creature claimed him as an adoptive son, raising the child in a forbidding keep, as high up in the mountains as the resilient Primarch’s physiology could endure. Mortarion terrorised the local populace at his necromantic father’s behest for long years, until at last the scales fell from his eyes; the future lord of the XIV Legion realised that the helpless creatures in the valleys were not prey, but his own species. The full tale of Mortarion’s rebellion is told in the Stygian Scrolls. Suffice it to say that rebel he did, leading the populace of Barbarus in a grinding war against their oppressors. He formed the finest of his human soldiery into the first Death Guard, heavy infantry in baroque armour, hardened against the poisons of the Barbaran atmosphere. Yet though it was Mortarion who led the overthrow of the carrion lords, it was the Emperor – keen to reclaim his son and press on with the Great Crusade – who struck the final blow. Mortarion could not forgive him this casual dismissal of his life’s struggle, and thus the seeds of bitter enmity were planted.
THE DUSK RAIDERS Before their ill-fated reunion with their Primarch, the warriors of the XIV Legion were known as the Dusk Raiders. Taking their name from their practice of striking just as day became night, the Dusk Raiders specialised in infantry assaults, emerging from the gloom with bolters blazing to eradicate their enemies wholesale. The Dusk Raiders were drawn from the rugged gene-stock of Albia, a Terran empire that long resisted reunification. Known for their tenacity and resilience, these Terran-born Legionaries were relentless on the attack and stoic in defence. Their character was grim, loyal and tirelessly determined, and they claimed countless worlds for the Great Crusade before at last they were reunited with their progenitor. On that day the Dusk Raiders were no more; they became the Death Guard, and the XIV Legion took the first steps on the road to damnation.
The once-noble iconography of the Death Guard was despoiled when the Legion fell to Chaos. All that it once stood for was cast aside and replaced by the dark and terrible sigils of Nurgle. Since those days, the Death Guard have typically displayed the tri-lobed rune of the Plague God and the debased, Death Guard triple-skull design upon their armour to honour their dark patron.
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